EA Sports Active sells-through 600,000 units in two weeks
For those who missed this news from E3 last week:
EA SPORTS™, a label of Electronic Arts Inc. (NASDAQ: ERTS), announced today that EA SPORTS Active™ has eclipsed 600,000 units sold through world-wide at retail in less than two weeks on the market. EA SPORTS Active, which hit stores on May 19th in North America and by May 22nd worldwide*, is a virtual fitness product developed exclusively for the Wii™ and offers the benefit of a personal trainer in a box with customizable workouts that can be done from the comfort of home.
“We’re delighted by the overwhelming response to EA SPORTS Active,” said Peter Moore, President, EA SPORTS. “This is, by far, the most successful launch of any Wii title in EA history, and even more encouraging is that our second week sales worldwide were as strong as our first week. Not only are we off to a great start at retail, but the feedback from people who are getting off the couch, breaking a sweat and using EA SPORTS Active to support living a healthier lifestyle, is that it is changing their lives.”

Critics and consumers alike have praised EA SPORTS Active. “EA SPORTS Active finally bridges the gap between house and gym, earning it top honors as the best exercise game currently out for the Wii,” according to 1up.com. In its five star review, Green Pixels says, “EA SPORTS Active easily wins top honors in this rapidly growing genre.”
EA SPORTS will expand the genre this holiday season with a new expansion pack for EA SPORTS Active, designed to work with the product just released. The expansion pack will bring the EA SPORTS Active workout to the next level by adding more challenge and variety, and users will keep their heart pumping through interactive circuit workouts featuring 30 brand new activities and exercises that target the upper and lower body, as well as cardio.
New to the EA SPORTS Active expansion pack will be an emphasis on core exercises including curl ups, crunch & punches, and a warm up/cool down feature. Sports activities will include step aerobics, an obstacle course, squash and water skiing, while a new emphasis on combinations will populate the upper and lower body exercises. An all-new presentation will bring users to the tropics and will immerse them in warm weather activities in a picturesque setting. The product will also feature the Six-Week Challenge – another step in the journey towards better health and fitness with new daily workouts that ramp up in intensity each week. This personalized full body challenge will give users a new customizable weekly schedule and a weekly check-in with the virtual trainer to track calorie, weight and workout goals.
VGChartz forecasts EA Sports Active sales will exceed 4 million units sold by the end of 2009 and go on to be the most successful EA Sports title to date in 2010. Keep checking the site in coming weeks to see if the game has the same legs that made Wii Fit such a huge success.
Further Reading
19 Comments
@PullusPardus: The kick boxing in this game is not bad. Maybe that's the reason, the people buy this instead of punch out ...
@bardicverse: The different activities are grouped together in workouts in ea sports active. So you don't need to choose after every activity like with wii-fit. The activities are a little bit tougher than wii-fit in my oppinnion. (But I haven't tried the easy difficulty on this.) EA Sport active "watches" closely what you are doing. So you must do the activities in the right speed. Hope this helped.
The message Behind EA is that its their fastest selling game and that they will be providing more games for wii....
These games selling faster than "what peopel call hardcore games" lol
it prolly only took them about 1 year to make and just made quick profit.....while their other games took longer to make and either made less or the same
go figure this is business :D
A lesson for the incompetent 3rd parties whose games bomb, blaming the audience for it. Job well done, EA.
Third parties, listen up: your casual games will sell much better if they don't suck.
I saw this game on a center aisle display at a Dick's Sporting Goods last week (as I looked for a bike for my son).
That's all that needs to be known.
Mike from Morgantown
Anyone play this game/use this software yet? How does it rate compared to Wii Fit?
I think the vitality sensor could be something BIG with a game like this, because then you could know and take statistics of your cardio workouts, and not just guesstimate through software and gyroscope activity...
wfz I think it went long ago from 3rd parties don't sell on Wii to hardcore games that are not Resident Evil don't sell on the Wii.
Congrats EA!
Good thing you aren't a third party company, because we all know third parties don't sell on the w--
Wait a minute!
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